

The Analysis visor has you pressing the wand to the side of your head, like you’re Cyclops preparing to fire an Optic Blast. With the Move, your Multi-Tool is strapped to your back, ready to be whipped out more like in Blood & Truth than an ever-present floating gun like in most VR titles. On PS4, you can play in 2D or VR with the DualShock, something that also gives you a Smooth turning option, but two PlayStation Moves are the real way to go. It’s all beautiful before you even make the first flight into space.Īn incredible amount of additional work has gone into making inhabiting that Exo-Suit even more of an experience. Everything has a new fascination: the way the flora moves and shifts under harsh weather, the way the ground is pockmarked and windswept, the vast, unknowable vistas stretching across toxic interstellar perdition. It is breathtaking right away, waking up for the first time completely immersed in an alien world literally no one else has ever seen.
#Stars beyond reach gmae update#
But there’s one new factor specifically that makes the update live up to its name: No Man’s Sky is now a VR title. It feels like No Man's Sky approaching its final form, having shed a great deal of what was previously limiting and restrictive.

Beyond, however, is no mere evolution and refinement. With each expansion, I spend weeks as a blissful wanderer, seeing an already vast universe become more populous, more beautiful, more capable of sustaining a home for anyone who dared to voyage within it. They plan to release Stars Beyond Reach in April or May 2015.Three years after release, the universe of No Man's Sky continues to evolve. Oodles more details are splattered across Arcen's forum, announcement, and blog posts. And I don't feel like automating that is the solution, I feel like a model that is actually fun and direct and fast and more in keeping with the rest of the game is the solution. I feel like most 4x games bog down in the late game because of all the tedious combat. It'll focus on buildings, through territory control and direct missile strikes from silos. Given that eXterminate is a core tenet of 4X games, combat's a little different. They've got interesting ideas about diplomacy in general too (at the bottom of that forum post).Īrcen's short pitch is "Think Civilization meets SimCity meets AI War meets New Stuff." Why SimCity? That's partially because building placement and adjacencies matter, but also because it doesn't have units.

That's only a piece of the game, but one that jumped out at my eyes and said "read me because you'll enjoy this idea!" or at least implied it. That may not work out in practice, but I have some interesting ideas there that I want to play with, anyway.

) And then see the results if you want to take that sort of gamble. At the moment my intent is to make it so that you can take a guess at diplomatic discussions by kind of mashing buttons in languages you can half read. The languages are literally transcoded text, so as you use linguists to unravel the languages you don't know (if you care to), then you can better piece together what is being said. Speaking to the other factions will be tricky unless you know their language, though. It can help or hinder civilisations, and it speaks and everything. It's set in the same universe as AI War and The Last Federation, bringing races from both together with a few new ones on a planet which seems sentient in a Sid Meier's Alpha Centauri-ish sort of way. The game doesn't have units, for starters. As well as regular 4X stuff, it has a few interesting ideas about language and combat. They've super-properly formally announced the game now, ditching its working title for the super-definitely final name of Stars Beyond Reach (it's set planetside, see). If you've pressed your ear to Arcen Games' door, read their lips through their window, rummaged through their bins and taped together shredded documents, planted microphones to record their nocturnal mutterings, or browsed their forums, you might know that the AI War and The Last Federation developers have been working on a 4X strategy game.
